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GLOVE is the native token of the Stumble upon Rumble ecosystem.
The key to our token economics is that it does not rely on game-side incentives like fixed rewards per match. Instead, the economy thrives on zero-sum peer-to-peer incentives. We also accounted for enough token sinks to kickstart deflationary mechanism if the community governance rules on it.
GLOVE has several utilities and can be used for:
Primary market sales
There are exclusive items that will only be sold in-game in return for the native token. It can also be used to burn or reward token holders as part of the sales profit funds the treasury,
There is a small fee paid when players play token fights. For example, if both players wager 1 token, the winner receives 1.95 tokens, the loser gets none and the remaining 0.05 tokens go back to the treasury.
Some game modes like tournaments or boss fights will require an entry fee to participate. In tournaments, a large part of the fees is used to pay out the winners, but there can still be a small fee for the house. In boss fights, a large part of the fee goes back into the treasury which can create a big sink.
There is an opportunity for whale players to team up with one of our artists and design their exclusive characters.
External parties can purchase ad space in our game and parts of the proceeds are burned.
Sponsored Live Events
In addition to buying advertising space, external parties can host their own live events such as a limited-time game mode or boss fight. Parties pay a fee in GLOVE for the privilege of hosting these events. They can also incentivize players with prizes like tokens and whitelist spots.