Our game economy runs on our $GLOVE token which has a fixed supply and is designed to be deflationary over time.
While we do offer players various ways to earn, we do so in a controlled way. We have a general rule: players can only earn when revenue is generated elsewhere, either through other players (wagering) or through external parties (advertisements). This means we will never create inflationary incentives that risk spinning the economy out of control. We innovate with our earning methods but do so responsibly.
A general overview of our economy. All sources lead back to the users & to token burns.