We describe the Stumble upon Rumble gameplay as easy to learn but hard to master.
Players have two types of actions at their disposal: movement and attack. These are the only mechanics that are available to the players, there are no additional attacks or upgrades available. This is to ensure a level playing field for everyone.
Example of a typical fight in Stumble upon Rumble
The player can move in 8 directions: up, down, left, right, and each of the diagonals. The movement happens instantly. We foresee that fighters will work on their unique technique to create deceiving moves that trick the opponent.
Players can use 3 attack mechanics in the game: punch, kick, and block. They follow somewhat of a Rock-Paper-Scissors design, where they each have a strength and a weakness.
The punch is a fast attack but its downside is that it can be blocked, leaving the player stunned.
The kick goes straight through the enemy’s block but takes a while to execute, which is why it can be countered with a punch.
The block can instantly stun punching enemies but can be kicked through by the enemy.