Game Mechanics

We describe the Stumble upon Rumble gameplay as easy to learn but hard to master.
Players have two types of actions at their disposal: movement and attack. These are the only mechanics that are available to the players, there are no additional attacks or upgrades available. This is to ensure a level playing field for everyone. ​
Example of a typical fight in Stumble upon Rumble
The player can move in 8 directions: up, down, left, right, and each of the diagonals. The movement happens instantly. We foresee that fighters will work on their unique technique to create deceiving moves that trick the opponent.
Attack Mechanics
Players can use 3 attack mechanics in the game: punch, kick, and block. They follow somewhat of a Rock-Paper-Scissors design, where they each have a strength and a weakness.
  • The punch is a fast attack but its downside is that it can be blocked, leaving the player stunned.
  • The kick goes straight through the enemy’s block but takes a while to execute, which is why it can be countered with a punch.
  • The block can instantly stun punching enemies but can be kicked through by the enemy.